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The PlayStation hardware is barely capable of 3D at all.
Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.
You have to clip your triangles, basically clip everything.
It does texture mapping, it’s just not perspective correct. And floating point isn’t a precision
Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.
The PlayStation can’t use anything but integers to place points in 3D space.