the difference being that an MMO actually needs other players since it’s a multiplayer game by design - it lives and breathes interactions with other players, quests, dungeons, and raids would work without them. A, essentially, skating simulator game that you’re usually playing on your own, outside of dedicated multiplayer that is, does not need an always-online feature to function
Edit: nvm apparently it’s an MMO skate game - disregard my comment
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“We’re releasing a free to play MMO”
“I WONT GIVE YOU A CENT!”
“Yeah we said its free”
“WHY IS IT ALWAYS ONLINE!?!”
“Its an MMO so yeah, thats how they work”
“YOU CAN JUST TURN OFF THE SERVERS!”
“Yes, Free MMOs tend to work like that!”
“I WONT BUY ANY MICROTRANSACTIONS!”
“Ok”
“I WONT PLAY IT!”
“Ok”
“WHY ARENT YOU MAD THAT I’M MAD!?!”
the difference being that an MMO actually needs other players since it’s a multiplayer game by design - it lives and breathes interactions with other players, quests, dungeons, and raids would work without them. A, essentially, skating simulator game that you’re usually playing on your own, outside of dedicated multiplayer that is, does not need an always-online feature to function
Edit: nvm apparently it’s an MMO skate game - disregard my comment