I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

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11d

I thought that was the Sims intended playstyle? You mean to tell me the developer didn’t intend for me to make a family of 8 of my friends, then trap them in a house until each of them dies one-by-one Hunger Games style? Then build a glorious mansion for the final one?

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Will Wright after seeing everything he owned in ashes after a series of major wildfires in the Palisades: “what if I made a virtual dollhouse for people to explore sexual and violent fantasies that would make Freud say, ‘no, that’s too much.’”

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110d

I get the tone is jokey but I wasn’t sure if that was a hypothetical alternate universe proposition with a different Will Wright, or something that happened in real life, so I looked up the wildfire thing.

Wright’s house was caught in the Oakland Hills firestorm.

Rebuilding his life, and having to reacquire so many of his basic possessions, fed into the idea for The Sims.

https://www.msn.com/en-us/entertainment/gaming/will-wright-says-the-original-sims-ai-was-actually-too-good-almost-anything-the-player-did-was-worse-than-the-sims-running-on-autopilot/ar-AA1yqxwx

Yep, real life and not just hypothetical, ouch.

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