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This may not be as straightforward as planned. There are plenty of games that have virtual currencies you can gain in game. So short of giving you money they would still need some “wallet”. And that virtual wallet wouldn’t be able to match 1:1 the real wallet value
They do address that:
I would argue this is a remarkable loophole, though. It effectively means they are ordering devs to display a higher price in real money than in virtual currency. Effectively a prompt that goes “this is normally ten bucks, but if you buy it this way you can get it for seven in virtual currency” would be following this recommendation to the letter.
Turns out regulating things this granularly is actually kinda hard. Go figure.
Just have the store accept two currencies. “If you want this thing you can either pay 4.99€, or 156000 schmooplebucks”