I remember when I first heard of Paralives. I was just some guy doing a small game as a hobby but I was listening to players feedback and promising all sorts of stuff and what was originally supposed to be a two month project had already been going on for several years.
I joined the Paralives discord and immediately realized: “they clearly have no idea how much work they are going to have to do to keep the promises they are making” - just like I was years prior - except their game was a lot more ambitious than mine.
I’m happy to see that even though I was right, they followed through with it for all these years.
I can definitely see that. I’m not really too familiar with this space of games so I can’t speak on it much, but it does feel like a passion project, and that’s not a bad thing.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
It’s not really my genre but this is looking far more interesting anyway and doesn’t use any bullshit AI slop:
https://store.steampowered.com/app/1118520/Paralives/
I remember when I first heard of Paralives. I was just some guy doing a small game as a hobby but I was listening to players feedback and promising all sorts of stuff and what was originally supposed to be a two month project had already been going on for several years.
I joined the Paralives discord and immediately realized: “they clearly have no idea how much work they are going to have to do to keep the promises they are making” - just like I was years prior - except their game was a lot more ambitious than mine.
I’m happy to see that even though I was right, they followed through with it for all these years.
I can definitely see that. I’m not really too familiar with this space of games so I can’t speak on it much, but it does feel like a passion project, and that’s not a bad thing.
Thanks for the link, I’ll check it out.