Eurogamer's week-long coverage of PlayStation's 30th anniversary continues today with the concluding half of our specia…

Most of the article is on AAA development as a whole but I found it interesting the comments about consoles in general.

Flamekebab
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I’m still waiting on the killer titles for the current generation of consoles. I’m frankly amazed that games have become so difficult to make, given how the graphical improvements aren’t leaps. Build a stylish lighting system, make sure your textures and geometry aren’t too ropey, and then make something creative.

I know it’s not that simple, obviously, but I was playing through a fifteen year old FPS yesterday and the difference between now and then is just not that big. It’s not nothing but the Gameboy philosophy of doing more with less would go a long way.

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