Eurogamer's week-long coverage of PlayStation's 30th anniversary continues today with the concluding half of our specia…

Most of the article is on AAA development as a whole but I found it interesting the comments about consoles in general.

Agent Karyo
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1414d

Growing costs of hardware components and relatively mild gen-on-gen improvements in visual quality are making the classical console business model (subsidized hardware used to drive game sales via exclusiveles) obsolete.

@[email protected]
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714d

One major argument for consoles is still that there is a single unified platform that gives better bang-for-buck than PC of the same price, and that studios can dev and optimize their games on more easily.

Agent Karyo
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314d

That’s definitely true. But I would argue every additional “unit” of graphical improvement is becoming more and more expensive to the point where the relative benefits associated with a single unified platform are not as impactful as they once were.

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