"Who's going to fund them for the next game after that disaster?"
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3216d

“Shareholders want them to pump out loot boxes, not novel content!” -Exec, probably

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15d

geometry dash subzero, Saints Row is a very standard franchise in today’s video game market. Despite a few glitches, they release a fantastic initial game that is entertaining. After that, they release a fantastic second game in the series, improving on the first one. They decide to increase staff, broaden the scope, and develop a larger third game as it sells well. Although it still sells well, it seems inconsistent and hollow in some way.

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It’s almost like there’s a limit to how many times you can return to the same creative well until you hit diminishing returns and run out of steam.

Having a successful series is one thing, but AAA studios don’t seem to know when it’s time to stop - they drive franchises into the ground because they’re too scared to try something new.

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It’s almost like there’s a limit to how many times you can return to the same creative well until you hit diminishing returns and run out of steam.

GTA, which SR was derivative of, is still going strong, and 6 will almost definitely make bank. I think the SR problem was keeping the same cast too long… and maybe expanding scope. Three was goofy but still fun, four got a bit too stupid. That’s something the SR reboot should have resolved inherently via a new cast and locale but they dropped the ball.

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