It’s almost like there’s a limit to how many times you can return to the same creative well until you hit diminishing returns and run out of steam.
Having a successful series is one thing, but AAA studios don’t seem to know when it’s time to stop - they drive franchises into the ground because they’re too scared to try something new.
It’s almost like there’s a limit to how many times you can return to the same creative well until you hit diminishing returns and run out of steam.
GTA, which SR was derivative of, is still going strong, and 6 will almost definitely make bank. I think the SR problem was keeping the same cast too long… and maybe expanding scope. Three was goofy but still fun, four got a bit too stupid. That’s something the SR reboot should have resolved inherently via a new cast and locale but they dropped the ball.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
It’s almost like there’s a limit to how many times you can return to the same creative well until you hit diminishing returns and run out of steam.
Having a successful series is one thing, but AAA studios don’t seem to know when it’s time to stop - they drive franchises into the ground because they’re too scared to try something new.
GTA, which SR was derivative of, is still going strong, and 6 will almost definitely make bank. I think the SR problem was keeping the same cast too long… and maybe expanding scope. Three was goofy but still fun, four got a bit too stupid. That’s something the SR reboot should have resolved inherently via a new cast and locale but they dropped the ball.