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Basically nothing is sold to cover the cost. That’s the basic of how making a profit works. So let’s start from there. Second, when you make a digital product, you invest X and you have no idea how many copies you will sell. It’s much harder to compute the marginal cost compared to a physical item. Videogames are a luxury item, they are by no means necessary. So there is no harm in letting demand and offer regulate the price. If you feel that paying a certain amount is not worth for a game, you don’t pay it, or you wait until the price drops.

That’s the basic of how making a profit works.

Not everything is made for infinite profits

Any profit requires charging more than cost. Nobody is talking about infinite. In fact games after a few years end up costing pennies.

You are literally arguing nothing. Devs have the right to profit off their labor.

Apple have the rights to sell you a stand for 999$ but you are getting fooled hard

I can apply critical thinking and not buy it.

Your argument is all over the place…

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

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