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Joined 1Y ago
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Cake day: Mar 19, 2024

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I understood what you meant, not sure why you would assume otherwise. My point is that there is no need to invent new business models. Your proposal is similar to “pay with your data”, a new business model that has negative consequences for the collectivity.

In case of these types of games, a flat rate for the game and potentially a pay-per-use without margin to cover hosting (minimal, can be factored in the initial price) and API calls (gMaps) could be an option. Or none of this, and they factor in the cost already in the initial purchase. Either way, to come back to the topic of discussion, asking a one year subscription for a game sold for free (to lure people in) is IMHO predatory behavior with no excuse.

Anyway, tl;dr money already exists and people can pay for that, we don’t need to waste more computing power to find an alternative. The use of crypto incentives the overall crypto market which causes even more people (or companies) to waste energy for nothing.


This feels like a technical approach for a solution to a political problem. We shouldn’t normalize a solution to a predatory approach that companies have, we should regulate so that the approach can’t be taken by companies on the first place, we should foster competition so that those who do are going to be outcompeted etc.

Wasting even more electricity to compute numbers used in an unstable speculative market with no clear future is IMHO a completely wrong approach to the problem.


FWIW, I use it all the time on a dock and have no problems. I used to have HDMI issues, but it turned out it was an old cable (issue=TV connection didn’t work at all). I also had to change controllers as apparently cable controllers drivers can’t work with read-only filesystem. 8bit controllers work without issues. Me and my wife are super happy with it over all.

That said, maybe my standard is pretty low, but I just turn on the thing, open a game and play.


I can apply critical thinking and not buy it.

Your argument is all over the place…


Any profit requires charging more than cost. Nobody is talking about infinite. In fact games after a few years end up costing pennies.

You are literally arguing nothing. Devs have the right to profit off their labor.


Basically nothing is sold to cover the cost. That’s the basic of how making a profit works. So let’s start from there. Second, when you make a digital product, you invest X and you have no idea how many copies you will sell. It’s much harder to compute the marginal cost compared to a physical item. Videogames are a luxury item, they are by no means necessary. So there is no harm in letting demand and offer regulate the price. If you feel that paying a certain amount is not worth for a game, you don’t pay it, or you wait until the price drops.


I picked up civilization VI (for my PC), hades and outer wilds for my deck.


That’s how sales of anything works. Everything is sold at the highest possible price that people are willing to pay.



If you likes it takes two, in march the same studio should release “split fiction”.

Other titles that come to mind: cuphead, untitled goose game, overcooked (!), valheim.


That app doesn’t work as it needs some play API which I guess is not implemented in microG. I am guessing not all of them are passed though.


My FP3 on /e/OS (based on lineage) has native recording. The phone passes safetynet check, i believe due to microG. However, some apps consider the bootloader unlocked so YMMV.