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Joined 1Y ago
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Cake day: Mar 19, 2024

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I can apply critical thinking and not buy it.

Your argument is all over the place…


Any profit requires charging more than cost. Nobody is talking about infinite. In fact games after a few years end up costing pennies.

You are literally arguing nothing. Devs have the right to profit off their labor.


Basically nothing is sold to cover the cost. That’s the basic of how making a profit works. So let’s start from there. Second, when you make a digital product, you invest X and you have no idea how many copies you will sell. It’s much harder to compute the marginal cost compared to a physical item. Videogames are a luxury item, they are by no means necessary. So there is no harm in letting demand and offer regulate the price. If you feel that paying a certain amount is not worth for a game, you don’t pay it, or you wait until the price drops.


I picked up civilization VI (for my PC), hades and outer wilds for my deck.


That’s how sales of anything works. Everything is sold at the highest possible price that people are willing to pay.



If you likes it takes two, in march the same studio should release “split fiction”.

Other titles that come to mind: cuphead, untitled goose game, overcooked (!), valheim.


That app doesn’t work as it needs some play API which I guess is not implemented in microG. I am guessing not all of them are passed though.


My FP3 on /e/OS (based on lineage) has native recording. The phone passes safetynet check, i believe due to microG. However, some apps consider the bootloader unlocked so YMMV.