EA's Skate Gets Microtransactions Before Its Release Date - IGN
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EA has added microtransactions to Skate during its latest alpha test, and ahead of a release date announcement.

Of course it does. We all saw it coming.

ivanafterall ☑️
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43d

I haven’t tried it in awhile, but tried it a few times over the years and always preferred Skater XL (just felt more like Skate to me), but I need to see how Session has progressed.

One of my favorite Skater XL mods is the ability to go into slow-mo whenever you start a trick. Really cool/fun. Also really satisfying to make your own skateboards in the game.

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I was debating between the two when I was first looking at them. I guess Session is supposed to be the more “realistic” one, and it’s pretty tough actually. Each stick controls each foot (left stick for left foot, right stick for right foot) but you can of course change the settings to be as arcadey as you want. There’s even a control setting to make it play exactly like Skate 2/3. There aren’t many maps to play in, but the maps that are there are pretty good.

When I first got the game in 2021 or '22, the maps didn’t even have cars or other pedestrians, but they added those in one of the updates in the last couple years (tells you how much I play it lol).

I’ll also say that the music is kinda lacking in the game. Like there are two or three “stations” you can listen to based on genres, and there are only a few songs in each, but the classic “turn the game’s music volume all the way down and pull up a playlist on YouTube/Spotify” move always works.

ivanafterall ☑️
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That’s the same feeling I had. Session just felt more incomplete/rough around the edges. To those points, Skater XL basically uses the Skate control scheme, which I find the right balance of skill-based/fun. I think the soundtrack is pretty great with the likes of Modest Mouse, Interpol, Band of Horses, etc. But also pretty limited. As for levels, the site I linked above also has 1,056 mod maps you can add, so that’s definitely not an issue.

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