Dragon Age: The Veilguard and Starfield came and went—meanwhile, a new breed of RPG dominates the conversation.
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Indeed, as the article writes

Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio’s following games.

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Skyrim wasn’t “weird” by any definition I’d use. More like bland.

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We’re talking about an article that considers Baldur’s Gate 3 to be weird and ambitious. Words don’t have meanings anymore.

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