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Same. I gave Tunic a fair shot until I had to use a guide to get further due to the devs cheaply hiding a teleport gate in the map. Plus the spirit gauntlet was its own bit of bs
Yes, it was the cheap camera tricks obscuring parts of the map that you could go to that did it for me. It was, like, basically making you check for every possible secret despite the limited abilities of no camera control nor destructible terrain… I get that there was an era of games with this mindset (sorta like some Metroid-&-other games, I suppose), but I just don’t have time for that any more.
This may sound odd to some, but my stance towards quality games is: punish fairly. Life is hard enough as it is so I don’t need a game also going, “Haha, well, screw you here, too.” Thanks for coming to my TED talk.