GitHub - electronicarts/CnC_Red_Alert: Command and Conquer: Red Alert
github.com
external-link
Command and Conquer: Red Alert. Contribute to electronicarts/CnC_Red_Alert development by creating an account on GitHub.

I’m not well versed in C&C, but it’s always good to see more games open sourced.

@[email protected]
link
fedilink
English
439d

Holy shit, EA did something… Good? I did not have that on my 2025 bingo card. So, what’s the catch? There has to be a catch, right?

This doesn’t release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don’t expect gcc to build you a binary.

@[email protected]
link
fedilink
English
189d

That’s still pretty cool though right?

@[email protected]
link
fedilink
English
79d

I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.

@[email protected]
link
fedilink
English
7
edit-2
9d

Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.

@[email protected]
link
fedilink
English
49d

Short version: You can make free stuff for them but they still own all of it and still require people to purchase a copy to use the derivatives.

@[email protected]
link
fedilink
English
78d

You can make complete conversions with your own assets. That’s basically how old id engines work.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

  • 1 user online
  • 401 users / day
  • 785 users / week
  • 1.49K users / month
  • 6.14K users / 6 months
  • 1 subscriber
  • 5.34K Posts
  • 108K Comments
  • Modlog