During a recent developer livestream, the Skyblivion team shared some promising progress updates on their ambitious remake and its path to completion.
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I honestly can’t remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.

It did. You’ll start to see “mudcrabs” become, like, “diseased mudcrab” and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of “oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle.” Though because the game is already tougher from the start, it may not be as noticeable.

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