Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.
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Metroid and Castlevania are two of my favorite series, and I adore the genre. That being said… I just can’t seem to get into Hollow Knight no matter how much I want to. Maybe I’m not putting enough time into it but I just keep getting bored quickly every time I pick it up. I think it’s partly the environment, every room looks very same-y so far. I want to like it but I’m clearly missing something