The cryptically named genre famed for its labyrinthine 2-D settings is nearly 40 years old and still going strong.

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

missingno
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I would argue that 2D platformer should be part of the definition.

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617d

Then you’d be excluding the Metroid Prime games from the genre, which doesn’t make a lot of sense.

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