Me and My friend finally got a chance to sit down and play Some Assassin’s Creed Unity together. For some reason my internet has been slow today, like, painfully slow. So it was a bit laggy since i think it’s peer to peer, but i’m not sure on that. The slow internet probably wasn’t helping it though. We ran through a few of the Multiplayer missions together. The one above is from a mission where you have to stop Snipers from taking out Napoleon and a bomb from blowing up, and then tracking down letters to figure out who did it.
This one was taken on our way to the place where we found the intel on who was behind the plot. We ended up struggling quite a bit on this area because there were so many snipers we couldn’t get too. After a bit though we managed to get it.
Another one we did was about the execution of Danton. We had to protect his friends from assassin’s trying to kill them. When we first got there we had to sneak into a restricted area to talk to him. I ended up crowd blending and using a disguise to walk up to him and then sneak out again. The Mission took us to the crowded plaza you see above and me and my friend had a pretty lengthy brawl there.
Overall the Multiplayer is pretty fine. It’s a lot more cut and dry then the Story though. The multiplayer boils down to the Basics for the most part. They’re still a lot of fun, though they can be tedious to run by yourself.
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I’ll have to look into Chaos Theory. Is there a recommended way to play it? I know some people suggest certain console releases over the PC version or other console version
Splinter Cell was primarily an Xbox franchise, so if you’ve got an Xbox of any kind that’s probably your best bet, assuming they’re still for sale. I believe they were all developed for Xbox and ported to other platforms. For Chaos Theory in specific though the PC port was pretty good, so if you don’t it’s not a big problem. Possibly some controller issues that need a fan fix? Though on the plus side you can find a wide-screen fix mod for modern resolutions. The first two games had worse ports, if I remember right. And the Playstation and GameCube ports were pretty universally bad I think, for all the games.
The one where the console version is really important is Double Agent, but that is a whole other can of complicated worms, because then it wasn’t just the matter of bad ports - they released two completely different games with different mechanics, levels and story executions (albeit the same overall plot).