The cryptically named genre famed for its labyrinthine 2-D settings is nearly 40 years old and still going strong.

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

@[email protected]
creator
link
fedilink
English
516d

I’ve never heard of B: AA described as a metroidvania… How do you figure that one?

It is a metroidvania. It fits the definition exactly. You backtrack over a space as you get more and more upgrades to unlock parts of it that were gated. The sequels weren’t really that so much, because they were open world games that gave you access to the entire map, give or take a few interior areas.

A Robot Named Fight is a fairly obscure indie game, but if you wish you could get that experience of playing Super Metroid for the first time over and over again, this is as close as you’ll get.

I suppose you’re right, I guess I had a blind spot there. Haven’t played it.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

  • 1 user online
  • 401 users / day
  • 785 users / week
  • 1.49K users / month
  • 6.14K users / 6 months
  • 1 subscriber
  • 5.34K Posts
  • 108K Comments
  • Modlog