I grew up playing Final Fantasy VII. I probably played it around 10-12 years old and again on ios a few years ago.
WOW! What a classic.
I decided to play the remake on my Steam Deck just ot revisit the game and see areas of the game reimagined.
They did a great job in this aspect, but overall I feel that the game has not been fun.
So far, it is just walking from place to place while having the occasional battle. 99% of the time you can mindlessly mash a button to find the battle.
The few boss battles that come up can be interesting and this is where you start to learn the mechanics as they are not needed up until this point.
But, there are many sections that are long for the sake of being long. Like making you walk slowly in certain situations, like walking up to 7th Heaven, or making you hold a button to interact with something when 99% of things just require you to press the button once.
My biggest disappointment in the game is that the gear I unlocked and leveled up, do not carry over to the next game. Once I learned this, I stopped caring. They really should have let you bring over your characters.
Anyway, I am near the end game now and will probably finish it since there is not much left, but I will not be playing other iterations of this game. I might just watch a speed-run or a “let’s play” to see the different areas.
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Yeah, I get what you’re saying about me not having actually experienced the full gameplay. I guess the lack of turn-based play is what made me not super interested to begin with, though.
I’m old (ha), and my favorite games are the old FF series, Baldur’s Gate, etc. that all have turn-based combat. Maybe I enjoy it because I’m slow 😂
I don’t know how much you know about the intricacies of the newer FF combat systems, but “turns” are still in there, but among a bunch of new stuff that may or may not jell with you.
If you want, in the remakes you can set the combat to “classic” which makes it so that the AI controls all three charachters, rather than just the two you aren’t playing as.
This leaves you to deal with only the “turns”, and which abilities, spells, or items, to use them for. And you don’t need to be quick, the passage of time nearly pauses while you engage with the action menu to decide what to do with a turn.
Characters and enemies can only engage in basic attacks outside of their “turn”. To use abilities, spells or items, it must be your “turn”.
All the decisions that make turn based combat interesting are overlayed on top of the real-time action. At times they even overlap. When not using classic mode, it matters how you control a characters real time actions. The exact timing of when you use a turn can have consequences, you need to make sure you are standing in a good spot for a given ability, you need to make sure you’re not about to take an attack that might interrupt an action, etc.
You have to decide stuff like whether you need to use your turns to spam cure just to keep the party alive. Should Aerith spend one turn and the MP to use Cura on one party member, or wait two turns to use Pray on everyone. Should Cloud go for damage on this turn, or build stagger in case it leads to a stun and bonus damage next turn? Can Tifa keep herself alive with Chakra or do I need to have another charachter heal her? Do I remember the pressure conditions for this enemy or do I need to spend a turn on Assess to find out?
If all you want is turn based classic gameplay, then yeah, it isn’t here. But they have made something very interesting. It’s got hack slash style flashy action, but with an amount of strategy involved I don’t think any other games have achieved. It’s unique.