Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
 
- Broad discussion posts (preferably not only about a specific game).
 
- No humor/memes etc…
 
- No affiliate links
 
- No advertising.
 
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
 
- No self promotion.
 
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
 
- No politics.
 
Comments.
- No personal attacks.
 
- Obey instance rules.
 
- No low effort comments(one or two words, emoji etc…)
 
- Please use spoiler tags for spoilers.
 
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
- 1 user online
 - 22 users / day
 - 168 users / week
 - 433 users / month
 - 2.29K users / 6 months
 - 1 subscriber
 - 13.8K Posts
 - 102K Comments
 - Modlog
 
Open-world is fine without fast travel (or without using it heavily, anyway) if and only if traveling to the place is actually made fun with emergent gameplay. Running around a big empty map trying to figure out what the fuck you’re supposed to do isn’t fun, and I feel like the AAA studios have leaned on it as a way of artificially inflating the amount of time people spend in the game so they feel like they got their money’s worth.
If I can’t stand it in RDR/RDR2 or GTA among many others, I don’t think it’s something for me. I’m perfectly fine with going down a path with a few side paths to explore. Open worlds have gotten too pervasive and too big.