Electronic Arts won't say if any BioWare employees have been laid off in the restructuring, but at least one says they have.
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It’s pretty normal to need more people at the start of development than at the end

Didros
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…I’m no expert, but I’m pretty sure it’s the opposite

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Why do you think that?

As an example, the art should be finished in time for the level designers to add it to their levels

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