Among all the starting classes in Lunacid vampires are by far the most unique option. Here’s a quick list of unique mechanics from my fresh melee vampire playthrough.
Helpful quirks:
Problematic quirks:
Honestly, I didn’t really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn’t stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here and here.
ERP = erotic role play?
Thats what it stands for, yeah. Theres not any erp in the game. The poster above you references not liking kira (the game dev) because of something early access they dont want to explain about. I could be off on my timeline, but iirc thats about when they added pronoun options for the characters.
Doesnt like the game? Thats fine, despite it being my favorite indie game of all time I do think its niche. But I wouldnt hold this posters views with any merit.