So I’m re-doing some of my Do Not Press The Button (Or You’ll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I’m more partial to the neck tie (because I like wearing them) but what do you guys think?
(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )
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With THAT hat? Definitely a bowtie. It’s a verticality balance thing. The hat is vertical so the tie should be horizontal. Now, if the duck had a WIDE hat, THEN you go for the long tie.
So, in my brain, the head and hat of the duck area are visually a lot more complex than the duck body. The bowtie adds complexity to the area, leaving the body unbalanced. The necktie allows some visual interest to extend down and provides more balance overall.
Hmm…