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From Jason Schreier. “The plural of ‘anecdote’ is not ‘data’,” but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that they can continue to get work done.

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That thought is why we don’t have really good games any more, but games made for an engine.

Where are the new C&C, the new Neverwinter nights, the new Commandos (by Eidos), the list goes on.

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The new C&C is Tempest Rising. The new Neverwinter Nights has a variety of answers, from Baldur’s Gate 3 to Solasta to Pillars of Eternity, depending on what you’re looking for. Commandos has spawned an entire genre at this point; not only is there a new Commandos coming soon that looks good, we just had a series of three and a half games from the sadly-now-defunct Mimimi that all fit the bill, as well as that game Sumerian Six just last year.

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Oh no, you just took all my free time :-) !

Thanks!

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No worries. There are lots of kinds of games we used to get a lot of back in the day, but their successors or spiritual successors don’t get the kind of attention or marketing that the industry giants do. Often times, if you miss a certain kind of game, just start searching for “modern games like X”, and you’ll probably find it.

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I’ll be there looking for modern Desperados ^^ etc.

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