Unreal Engine 5 is the latest version of Epic Games’ creation platform, and several upcoming games are confirmed to utilize it.
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2Y

Well there’s always DLSS and FSR. I don’t even use AA anymore cause DLSS Balanced looks so much better than even native resolution + 8x MSAA.

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22Y

MSAA doesn’t do anything for modern games because just about every surface has multiple pixel shaders applied on top. This is why few games bother to support it.

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12Y

Yes I agree, I wrote another comment about how I think the prevalence of realistic foliage in modern games might have been the biggest factor in MSAAs abandonment.

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22Y

DLSS and especially FSR, are basically TAA repurposed for upscaling.

But contrary to the vast majority of TAA implementations, they are actually good.

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12Y

I wish could experience DLSS. I’m still rocking a 1080Ti, so no DLSS for me, only FSR. But, in my opinion, FSR is such a visual downgrade for a minuscule performance boost. Especially in PvP games, where you can get killed by a single pixel, playing at a curbed resolution is a dealbreaker. I’ve heard DLSS looks a lot better than FSR but I’m going to run the 1080Ti till it dies, since it still runs nearly everything maxed out at 1440p.

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