The biggest development budgets ever disclosed by a game company, buried in a court filing (but found by Game File), along with updated sales figures.

Absolutely insane.

In a court filing reviewed by Game File that has not been previously reported, Patrick Kelly, Activision’s current head of creative on the Call of Duty franchise, said that three Call of Duty games, released between 2015 and 2020, cost $450-700 million to make.

  • Black Ops III (2015): “Treyarch developed the game over three years with a creative team of hundreds of people, and invested over $450 million in development costs over the game’s lifecycle.” (Kelly also discloses that it has sold 43 million copies.)
  • Modern Warfare (2019): “Infinity Ward developed the game over several years and has spent over $640 million in development costs throughout the game’s lifecycle.” (41 million copies sold)
  • Black Ops Cold War (2020): “Treyarch and Raven Software took years to create the game with a team of hundreds of creatives. They ultimately spent over $700 million in development costs over the game’s lifecycle.” (30 million copies sold)
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85d

I wonder if they’re doing some Hollywood accounting because that seems way too expensive even with hundreds of staff. Maybe I’m out of touch with dev costs though.

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75d

Hollywood accounting to go with their massive install size.

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15d

I mean, factoring in advertising costs and shit, especially with a huge advertising push, could make that total number rise dramatically. And when you actually have the government pumping you full of money, you find ways to spend it. When other games end up asking themselves if they can afford to ____ because the timeline is _____, this kind of production gets to say, “do it. Hire more people.” And it doesn’t have to involve crunch.

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25d

I thought about marketing costs, but the article specifically calls it out as developmental costs (at least before the paywall). Maybe that term bundles marketing too.

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