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If Concord had been a perfectly fine shooter it wouldn’t have failed so hard. It was mediocre, uninspired and greedy. A project that sought after the Overwatch hype and got release far too late to capitalize on it, coupled with a 70$ premiun pricetag in a world where Overwatch itself is already free. Add to that a cast of uninteresting characters, poor marketing, barely any gameplay review (which wasn’t showcased because they knew it was lacking), and you get the fastest shut down of a game in gaming history. Concord is a textbook example of mismanagement, poor development, and being out of touch.
Paladins, a game that definitely didn’t qualify as a perfectly fine shooter, is the polar opposite of Concord. Capitalized on the hype on time, released with a proper price tag, free, and is still alive to this day, somehow with a very positive rating on steam.
Every person I know of who’s played it said the actual shooter part was the only good part. Good gameplay, uninspired to crap everything else and, as you said, way too late and expensive to catch the Overwatch train.
Frankly, I liked the first trailer until I saw it was not just multiplayer only, but a hero shooter, making me as far from interested as it is possible to get.