The gaming industry spent billions pursuing the idea that customers wanted realistic graphics. Did executives misread the market?
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016d

Games had a lot less in them as well though, but even then games still took time. OoT, one of the biggest RPGs, released in 98, two 1/2 years of dev time. Games still required time, maybe less, but they also had less in them.

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I’d make that trade, easily. More often I find games these days are too long to their own detriment than that they felt like they ought to be that long. Your mileage may vary on a game by game basis, but in general, that’s how it’s been lately.

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When I say less, I mean as in assets and things to do. Side quests alone in a lot of games these days are damn near as many hours as the main story is.

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