Hello!
One of the things I really enjoy is unique, interesting or out-of-the box game design. It doesn’t have to be AAA game, it doesn’t have to be a perfect game, it can be pretty rough - but if it has a mechanic or design element that is somehow unique or original, I’m instantly in love with the game.
The problem is that such games do not usually get a lot of exposure, since it is after all a niche. And that is really a shame - in the past few years the most fun had with video-games was playing such smaller and shorter indie games with something unique or pretty clever, where I can obsess over the design and more importantly - get inspired. That leads me to my question - are there any communites or blogs or content curators that are about this kind of smaller, maybe unpolished, but original games? Or what games would you recommend that would fit into this description? I don’t mind if it’s a 5 minute experience. It’s ok if it’s more interactive art than a game.
To better illustrate what I’m looking for, I’d compare it to modern art - the kind where you get a single colored square on a canvas. I never got it, and it always felt just weird - until I had to start doing flyer design and started researching and reading about composition, space and all that stuff. And now I see there’s so much going on even on a picture with a single line, that it’s really interesting to think about why the square is where it is, and what kind of composition rules was he working with.
And I think it’s the same for game design - sometimes you see a clever mechanic or design on otherwise really ugly and unpolished game, and it still gets you inspired and thinking.
I understand that my question is a little bit vague, so I’ll give you a list of some games I consider unique, some of them are well known, some of them not-so-much:
So, does anyone has some recommendations about where to look for more experimental games? A curated list, blog would be awesome - since clicking through pages of games on itch.io is pretty hit and miss. Also, feel free to share some of your favourite unique design or experimental experiences and games!
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
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The Witness is one of those games I more enjoy reading about than playing. I really love the theory that the game was designed with the goal of just abusing the popularity of the devleoper, and trying to make a game as annoying and time-wasting to play as possible, just to see if the audience would still accept and praise it, because it’s from someone who’s a popular and known game designer. Which is what has happened - the game was really well received. And it’s also true that some mechanics aren’t making any sense and are in direct contrast with the main description of the game on Steam:
This is blatantly false. There are puzzles that requires you to wait for an hour. Slow moving lifts and contraptions. The whole first part of the game is just the same mobile-game style puzzles, with minor twists in between. And that’s why I love the game from the game design perspective - because if it’s true that it was indeed made to mess with players, it was a success and I really respect that the developer did that.
Also, it has inspired someone to make The Looker, and parody games are my most favorite genre.
I never knew that the creator meant to torture the players of this game. It completely makes sense in retrospect. I absolutely hated this game and couldn’t finish it. It consistently gave me virtual vomit/migraines to the point that I rage quit and uninstalled it. Now I feel a little better knowing the game was a troll.
It’s a leading theory, but I don’t think it was ever officially confirmed.
I honestly wasn’t super found off the witness either. Not a big puzzle game fan but I was recommended to play it and I stuck with it long enough to get the achievements. The Looker however made the witness 100% worth playing for me. Absolutely hilarious.
I just want to bat for The Unfinished Swan again. It was pretty popular when it released on PS, but the first mechanic instantly pulled me into the game. The screen and scenery is all completely white, no shading, no nothing. You can’t see where the floor ends and a wall begins. You throw what looks like black ink around to be able to navigate the environment. I don’t find the rest off the game as interesting but I was super invested after the opening
I had no idea The Witness was made by an acclaimed developer; I played it because I saw a Youtube video titled “The Witness—A Great Game You Shouldn’t Play” from a Youtuber I liked, and decided that despite his warning I needed to play the game before watching the video. Since I never ended up finishing it, I also never got around to watching the video, lol.
I really liked it because “solve these puzzles without being told what the rules are or what counts as part of a puzzle” is like my favorite genre of puzzle game.
I recommend watching the video anyway - the theory about the game being made just to mess with players is actually from that video. Also - even if you didn’t manage to finish The Witness, I highly recommend playing The Looker. It’s free, it’s short (i think you can finish it in an hour or so), it has the best ending and if you’ve played The Witness, you will definitely appreciate the game. It has one of the best endings I’ve ever saw in a video game.
The developer is Jonathan Blow. You might want to give Braid a look - it’s still a pretty devious puzzle game, but it’s not as free-form as The Witness.