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Semi-permanency is not a defining feature of roguelikes, in most of them every run starts from scratch.

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That’s why he said roguelite. Semipermanency (being able to unlock upgrades for future runs) is what separates the roguelite from a roguelike. In a roguelike, every run you start from 0, in a roguelite you unlock things that make differences in future runs (in the case of balatro: different decks, new jokers, …)

InEnduringGrowStrong
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Examples:
Hades is a roguelite.
Shattered Pixel Dungeon is a roguelike.

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