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I think what he means is multi-player games are typically cheaper than single-player because the devs make 6 maps or whatever and let the players loose.

A full campaign requires a lot more work to keep it interesting for more than a few minutes.

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That couldn’t be further from the truth. Mutliplayer games are a huge undertaking because you have no choice but to develop and test for any possible individuality and keep pushing new patches so the game can keep running smoothly. Not to speak of server costs and complex match making systems that typically come with it. No, multiplayer games are hard to make and they’re rarely ever finished.

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