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but also when you rework game mechanics, add content like expansions, etc there will be even more new bugs. it’s a moving target.

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Absolutely, I was thinking more along the lines of focusing solely on bug-fixing.

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Then you still won’t fix all the bugs. Time is your enemy, and new hardware and its requirements will introduce their own bugs.

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Wouldn’t that be akin to adding new features? Adding support for previously unsupported (due to their lack of existance) hardware is a feature imo.

Besides, while a program may eventually be bug-free, no modern computer has flawless hardware so creating a large program without bugs will always remain a thought experiment.

The only possible reason to do it would be if an alien civilization were to demand producing such a program or else they’d destroy Earth (similar to Erdős’s thought experiment with finding Ramsey numbers). Perhaps with all of humanity’s resources and a few decades this could be done.

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