Dragon Quest, Trails, Like a Dragon and Persona have all flourished thanks to their consistency—and knowing exactly what their players want.
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31M

I remember being super excited over 13, only to fall asleep playing it. 98% of combat encounters was just mashing X-button :/

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I took 3 days off work when it dropped to play it… Errr… Or rather to watch it play itself.

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I was really sad for it after liking XII so much. I must have spent days configuring and re-configuring the gambits just to try to make a party fight without input to optimise npc routines during combat, only to override it anyway during gameplay. Such a great game. Gave me Dragon Age origins tickles those gambits

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