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Thanks for the answer. How are other elements in the game?
I wanted to get Palworld until I saw a friend play it near launch. I held off of buying it for these reasons:
Bad pathfinding with enemies and allies getting stuck or easily confused by terrain objects.
“Dumb”/static enemy AI behaviour, such as just standing and doing its basic attack animation.
Character clipping issues with player structures.
Occasional really weird physics issues.
Good they fixed the map falling issue, though.
Guess I’ll have to wait till the game is a bit more cooked. Bummer. I hope they win this stupid lawsuit from Nintendo, because Palworld does have good potential.
Bad Pathfinding:
Dumb/Static enemy behaviour:
Yeah this is still very basic. They usually stay in the same place unless they are running away, chasing you, switching targets, or using an ability that forces them to move. It’s trivial to just hide behind a tree or a boulder and attack them until their health is low enough to catch. They won’t actively try to adjust their angle of attack to compensate for objects between you and them.
Character clipping issues:
The only player structure I still have clipping issues with is one structure meant for increasing your storage/showing off pals at your base. Even then I only saw one player get stuck in it once recently. But he was probably jumping around on top of it for that to happen. It’s rare to see issues at the level we saw at launch.
Really weird physics issues:
The one I can remember off the top of my head was where an attack could launch a character up into the stratosphere and then they would fall and instantly die when they finally hit the ground. I haven’t seen anything like that in months.