Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade.
They’re definitely not pushing the engine to its limits and it’s a shame. No Ray Reconstruction for example and no hardware ray tracing. I was wondering why shadows and reflections lacked clarity at first. This is apparently why.
It’s a weird one though because despite all the flaws I can’t stop playing the game. Maybe I just love STALKER that much. I also have a bunch of mods installed, granted.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
They’re definitely not pushing the engine to its limits and it’s a shame. No Ray Reconstruction for example and no hardware ray tracing. I was wondering why shadows and reflections lacked clarity at first. This is apparently why.
It’s a weird one though because despite all the flaws I can’t stop playing the game. Maybe I just love STALKER that much. I also have a bunch of mods installed, granted.
It’s an emergent simulation fps. Nothing like it.