Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade.
Coelacanth
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They’re definitely not pushing the engine to its limits and it’s a shame. No Ray Reconstruction for example and no hardware ray tracing. I was wondering why shadows and reflections lacked clarity at first. This is apparently why.

It’s a weird one though because despite all the flaws I can’t stop playing the game. Maybe I just love STALKER that much. I also have a bunch of mods installed, granted.

@[email protected]
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It’s an emergent simulation fps. Nothing like it.

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