Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade.
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3090 and 5800X3D.

Yeah. I’m 4070 super and 7800x3d

Like I said, I went in expecting it to look like Senue’s 2 on boot. And there was just no reason for me to have done that.

I’ll give it a month or so and then mess with settings/drivers/etc and it’ll probably be fine. It’s just even when I tried turning stuff down I was having issues, but I haven’t put a lot of effort into getting it right.

Just because the engine is capable of crazy stuff, doesn’t mean every game will push it to its full potential, and that’s fine. That’s how engines last for a long time and that’s good for all of us in the long run.

Coelacanth
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They’re definitely not pushing the engine to its limits and it’s a shame. No Ray Reconstruction for example and no hardware ray tracing. I was wondering why shadows and reflections lacked clarity at first. This is apparently why.

It’s a weird one though because despite all the flaws I can’t stop playing the game. Maybe I just love STALKER that much. I also have a bunch of mods installed, granted.

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It’s an emergent simulation fps. Nothing like it.

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