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Yeah so today there’s more of a spectrum. Back in the 80s and 90s there were far fewer choices.
I get what you mean though, just wanted to point out it’s more complicated to judge older games by new standards. Eg. if Zelda were a new franchise it might just be a fully open world from the get go.
How is saying it’s not the same game mechanics “judging it by different standards”? That right there is the problem: this idea that everything modern is better. Not everything needs all the same features tacked on.