I went through the same thing you did when I first quit Dota years ago. Lost contact with a whole group of people - several of which still play - but I just wasn’t having a great return on my investment in terms of fun/hour.
It’s possible I’ll come to the same conclusion with Deadlock, though I’m still willing to try a bit since it’s very mechanically fun to play.
I’m not sure if we’ll see Deadlock introduce the same features as Dota, but if they do, I’ve found Dota’s casual modes really great for low-stress, fun games. The difference maker in Dota compared to a lot of other games is that SBMM is still used, but less strictly and its all hidden so you (and your friends) can’t fixate on it but also don’t get stomped every game. We’ll have to see how Deadlock’s development pans out, but given that its Icefrog and Valve working on it, and they already seem to be working from lessons learned in Dota, I think theres pretty good odds.
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I went through the same thing you did when I first quit Dota years ago. Lost contact with a whole group of people - several of which still play - but I just wasn’t having a great return on my investment in terms of fun/hour.
It’s possible I’ll come to the same conclusion with Deadlock, though I’m still willing to try a bit since it’s very mechanically fun to play.
I’m not sure if we’ll see Deadlock introduce the same features as Dota, but if they do, I’ve found Dota’s casual modes really great for low-stress, fun games. The difference maker in Dota compared to a lot of other games is that SBMM is still used, but less strictly and its all hidden so you (and your friends) can’t fixate on it but also don’t get stomped every game. We’ll have to see how Deadlock’s development pans out, but given that its Icefrog and Valve working on it, and they already seem to be working from lessons learned in Dota, I think theres pretty good odds.