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It’s not really much of an argument, it’s just stating facts. I’m not for the microtransactions, I think it’s confusing that they would add such a thing at all, but they’ve consistently been doing it for all of their published games for nearly half a decade now. I’ve just chalked it up to a cultural difference since Capcom is an Eastern publisher, and on the sliding scale of scummy microtransactions it’s pretty close to the bottom.
What’s to be confused about? They make money from it. People complain about it online, but the vast majority of players don’t care.
Their implementation of it just feels like they don’t actually want you to buy the microtransactions. In Dragon’s Dogma 2 for example, one of the most useful things you could buy is a Port Crystal, since it lets you setup a location to fast travel to and they’re reasonably rare to find. However, you can only buy one maximum, and you don’t really need them at all in the early game. By the time you would need one, you’ll have collected like 3-4, and getting an extra one would be honestly pointless. You would think that they’d change gameplay in some fashion to encourage you to spend money, but after finishing the game I had tons of all the stuff they were trying to sell.
Ah, I see what you’re saying. Yeah, I agree, their implementation is weird, but I like it that way since there’s less temptation. As you said, I never felt like I was missing out on anything by not buying any of the MTX.
Saying it’s not an argument seems an even more bad faith argument frankly.