How China's first AAA game Wukong Became One of the Fastest Selling Games in History
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Feng Ji spent $70M developing China's first AAA game from scratch, and everybody thought he was nuts. Industry veterans scoffed, investors balked, and even

cross-posted from: https://lemmy.ml/post/20207166

850M$ revenue on 70M$ budget sounds a huge success.

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Look at the games banned on Germany.

Basically Nazi stuff. Which still isn’t awesome, but isn’t comparable at all to China. It’s a small side effect of them trying to prevent actual Nazis from regaining power and not properly recognizing games as art.

It also isn’t comparable because anyone who can’t be bothered with multiple versions is going to ignore Germany, not ruin their game.

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our censorship is le moral™

Fun fact: Swastika’s are actually allowed for artistic and similar purposes, but in the 90’s a dodgy ruling did not consider this exception. The reasoning was the same as ‘playing violent games make you violent’ . The court feared growing up with those symbols would normalize them.

The ban got revoked in 2018

So yeah, we were kinda behind the times, but it’s getting better.

Yeah, I was pretty sure they fixed that, but couldn’t double check.

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