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The real irony is that OpenMW is a better engine than anything bethesda managed to come up with in the past 20 years.
Not really, because it is in it’s core the same engine with the same limitations. It has the same worldspace and cell system as the original engine from Morrowind. Yes it has shader (a modern feature that is in the creation engine at least since Fallout 76, most likely even Fallout 4) and a LUA script engine besides the official creation script engine. This could be added to the engine very easily and that the Creation Engine doesn’t has this is a design decision not a engine limitation.
Yup.
OpenMW is awesome, no arguments there. But it is really “just” an incredibly patched and modernized version of the Morrowind era gamebryo. One could argue it is comparable to if Bethesda ported Morrowind to Skyrim (they would be very much exaggerating but…).
But issues regarding level geometry, animations, world/cell space? All of that is still there.