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The “slows down your game” bit has always been hotly contested. There are certainly occasions where a modified exe without Denuvo runs faster, combined with accusations that that specific game integrated Denuvo in a very poor last-minute implementation that calls it dozens of times a second.
I don’t work on video games, but my own experience with software engineering and release management suggests those sorts of murky answers are likely to be the norm.
Cracked games with Denuvo removed run significantly faster.
Given that I already mentioned there are anecdotes of that happening under poor coding, I sincerely hope you have a more reliable source for that.
How about a YouTube video people love it when I use those as a source
https://m.youtube.com/watch?v=5y_bab5wtHY
Given that I already mentioned there are anecdotes of that happening under poor coding, I SINCERELY hope you have a MORE reliable source for that.
I do. Here’s more Youtube :-)
https://youtu.be/n_DD-txK9_Q?si=GKx8VFuoiAn5xlbj
There’s nothing contested about it. Add a bunch of extra operations to the game loop and you can slow down a game. You only have so much headroom in each frame. Dunova takes up a lot of that time. And let’s not forget you can literally go tests with games that had denovu and then removed it. The testing shows pretty clearly that it does indeed slow down games.
…Great, so you’re going to start giving just as much criticism to devs for writing debug logs every so often?
There’s an order of magnitude between a difficult task slowing operations, and pure inefficiency / bad coding doing it. Can you describe something that actually proves you know the slightest thing about how programming works?
I work in software… how about that.