I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
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I’m not 100% sure if factorio was the first, but the devs at Wube certainly perfected the idea and now there’s a whole market for the “factory game” genre.
Even if it’s not the first, I’d say it’s the first that figured out that computers were powerful enough that you can have a gobsmackingly huge factory.