I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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Minecraft singlehandedly created a genre called “Survival”.

I think most of the games around 2005’s Indie Game Boom created lots of brilliant mechanics that’s been copied still.

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Single-handedly? Nah. It pulled a lot of existing ideas together though, and it’s certainly responsible for the popularity. Another Minecraft influence is early-access.

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