I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

@[email protected]
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Idk, I think this game already had a grid base inventory: https://de.m.wikipedia.org/wiki/Das_Schwarze_Auge:_Die_Nordland-Trilogie

April 1992.

Enkrod
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Man, that’s some good memories.

Yazinda, Durin, Arva von Harben, Tjalf, Melina and Caldrin, I miss you guys.

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