Swen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting: 'I've notoriously always been bad at judging the length of our games'
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There was once intended to be a second, older Moonrise Tower in Baldur's Gate 3 that you'd also explore, but "the game was getting too big, and so we had to cut that out."

A slog? Man, my experience was completely different. I was intentionally looking for more to do before I confronted the brain.

That was my experience on the first play through. My second and third though by the time you get to the city the game pretty much falls apart. Doesn’t help that it plays like ass during the entirety of act 3 too.

Act 2 and 3 should have been swapped. Would have flowed much better.

The pacing when you get to act 3 is off. You’ve just made major progress in your personal quest, and discovered that there’s a plot to take over the entire world, and you stop to help a kid find his mommy, and investigate a missing hooker? I had to ask for help on how to get into the city because I declined all of those quests because I felt like I had more important things to do. That said, the game is still a monumental achievement, and probably the best game I’ve ever played. You can’t really fault it that it’s still not as good the third time you play through it.

Some of the best “dungeons” are in act 3. House of Hope is my favorite sub-area in the entire game.

The final battle in the house of hope, with the custom song, was the highlight of the game

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