Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc…)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
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Games back then took 20 people. Now, upwards of 2000 for modern AAA games. It’s nowhere near the same.
The technology was severely limited back then, it is not now. It is more or less the same.
Development teams these days are bloated. You could probably cut more than half the marketing budget and the game would still be fine, just with like 150 less people in the credits.
Shaving 150 people off of the credits does not make up for that price differential. It’s probably a much more worthwhile discussion to ask if games truly need to be as big these days as they’re being made. Technological constraints or not, it’s always going to be way more expensive to make games so large when they might be better games if they were smaller.