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The technology was severely limited back then, it is not now. It is more or less the same.

Development teams these days are bloated. You could probably cut more than half the marketing budget and the game would still be fine, just with like 150 less people in the credits.

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Shaving 150 people off of the credits does not make up for that price differential. It’s probably a much more worthwhile discussion to ask if games truly need to be as big these days as they’re being made. Technological constraints or not, it’s always going to be way more expensive to make games so large when they might be better games if they were smaller.

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